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EooT plays like a gritty, tactical card-and-board battler (Think TCG meet Wargaming): you run a 32-card deck (16 Units, 16 Gems), draw to 7, then spend Coins and Gems each turn to deploy Units and fire off Gem effects. Combat is clean math—your Unit’s DMG minus the target’s DEF chips away HP—while each base starts at 20 HP with 5 DEF; crack the enemy base to win. Positioning is everything: MOV and RNG let Units slide across five lanes in the card game, or roam a 25-tile board to capture income-generating objectives that fuel bigger plays. Turns are brisk—Phase 1 place cards, Phase 2 move/attack—and there’s a “Traditional” mode that simplifies early games by dialing back movement/range so new players can dive right in. EooT scales beyond duels with free-for-all and 2v2 team modes, plus a 3–4-player battle board skirmish for larger, cinematic clashes.

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